{"id":113,"date":"2013-04-03T13:04:45","date_gmt":"2013-04-03T18:04:45","guid":{"rendered":"http:\/\/stevewagenheim.com\/mtgblog\/?p=113"},"modified":"2013-04-03T13:04:45","modified_gmt":"2013-04-03T18:04:45","slug":"gatecrash-deck-ideas-master-biomancer-and-friends","status":"publish","type":"post","link":"http:\/\/stevewagenheim.com\/mtgblog\/2013\/04\/gatecrash-deck-ideas-master-biomancer-and-friends\/","title":{"rendered":"Gatecrash Deck Ideas &#8211; Master Biomancer And Friends"},"content":{"rendered":"<p>It&#8217;s time for yet another great deck idea. You&#8217;re going to love this one if you like mid range decks that not only beat your opponent&#8217;s face in but also gains you a crap ton of life in the process. If that&#8217;s your bag, keep reading for one heck of a fun and effective deck for Gatecrash Standard.<\/p>\n<p>It all starts with this guy:<\/p>\n<p><a id=\"ctl00_ctl00_ctl00_MainContent_SubContent_SubContent_ctl00_listRepeater_ctl08_cardTitle\" href=\"http:\/\/gatherer.wizards.com\/Pages\/Card\/Details.aspx?multiverseid=366352\">Master Biomancer<\/a>\u00a0<img decoding=\"async\" alt=\"2\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=2&amp;type=symbol\" align=\"absbottom\" \/><img decoding=\"async\" alt=\"Green\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=G&amp;type=symbol\" align=\"absbottom\" \/><img decoding=\"async\" alt=\"Blue\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=U&amp;type=symbol\" align=\"absbottom\" \/>\u00a0(4)<br \/>\nCreature \u2014 Elf Wizard (2\/4)<\/p>\n<div>\n<p>Each other creature you control enters the battlefield with a number of additional +1\/+1 counters on it equal to Master Biomancer&#8217;s power and as a Mutant in addition to its other types.<\/p>\n<div style=\"float: right;margin: 3px;\"><script type=\"text\/javascript\"><!--\ngoogle_ad_client = \"pub-4025562143158908\";\ngoogle_alternate_color = \"FFFFFF\";\ngoogle_ad_width = 125;\ngoogle_ad_height = 125;\ngoogle_ad_format = \"125x125_as\";\ngoogle_ad_type = \"text\";\ngoogle_ad_channel =\"\";\ngoogle_color_border = \"\";\ngoogle_color_link = \"\";\ngoogle_color_bg = \"\";\ngoogle_color_text = \"\";\ngoogle_color_url = \"\";\ngoogle_ui_features = \"rc:0\";\n\/\/--><\/script>\n<script type=\"text\/javascript\"\n  src=\"http:\/\/pagead2.googlesyndication.com\/pagead\/show_ads.js\">\n<\/script><\/div><p>So after he enters the battlefield, each creature that comes in after him enters with at least 2 +1\/+1 counters.<\/p>\n<p>Ah, but what if you have 2 of these guys out? Well, the first one enters with no counters because he doesn&#8217;t give himself any. However, the second one gets 2 counters from the first. So he comes in as a 4\/6. But what this means, as far as the other creatures that come in afterwards, is nothing short of amazing.<\/p>\n<p>Each creature that comes in AFTER these two are on the battlefield come in with SIX +1\/+1 counters. That&#8217;s 2 from the first Biomancer, as he&#8217;s a 2\/4 and 4 from the second Biomancer, as he&#8217;s a 4\/6.<\/p>\n<p>The question is, how can we best take advantage of this?<\/p>\n<p>Let&#8217;s start with this gal:<\/p>\n<p><a id=\"ctl00_ctl00_ctl00_MainContent_SubContent_SubContent_ctl00_listRepeater_ctl08_cardTitle\" href=\"http:\/\/gatherer.wizards.com\/Pages\/Card\/Details.aspx?multiverseid=253641\">Trostani, Selesnya&#8217;s Voice<\/a>\u00a0<img decoding=\"async\" alt=\"Green\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=G&amp;type=symbol\" align=\"absbottom\" \/><img decoding=\"async\" alt=\"Green\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=G&amp;type=symbol\" align=\"absbottom\" \/><img decoding=\"async\" alt=\"White\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=W&amp;type=symbol\" align=\"absbottom\" \/><img decoding=\"async\" alt=\"White\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=W&amp;type=symbol\" align=\"absbottom\" \/>\u00a0(4)<br \/>\nLegendary Creature \u2014 Dryad (2\/5)<\/p>\n<div>\n<p>Whenever another creature enters the battlefield under your control, you gain life equal to that creature&#8217;s toughness.<\/p>\n<p><img decoding=\"async\" alt=\"1\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=1&amp;type=symbol\" align=\"absbottom\" \/><img decoding=\"async\" alt=\"Green\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=G&amp;type=symbol\" align=\"absbottom\" \/><img decoding=\"async\" alt=\"White\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=W&amp;type=symbol\" align=\"absbottom\" \/>,\u00a0<img decoding=\"async\" alt=\"Tap\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=tap&amp;type=symbol\" align=\"absbottom\" \/>: Populate.\u00a0<i>(Put a token onto the battlefield that&#8217;s a copy of a creature token you control.)<\/i><\/p>\n<p>So with the Biomancers out, whatever life you would have gained is increased by SIX. So even just casting a 1\/1 mana dork will get you 7 life with her out. This makes little 1\/1 creatures cast late in the game actually mean something.<\/p>\n<p>Ah, but we&#8217;re not done by a longshot.<\/p>\n<p>Take a look at this critter:<\/p>\n<p><a id=\"ctl00_ctl00_ctl00_MainContent_SubContent_SubContent_ctl00_listRepeater_ctl04_cardTitle\" href=\"http:\/\/gatherer.wizards.com\/Pages\/Card\/Details.aspx?multiverseid=279987\">Rhox Faithmender<\/a>\u00a0<img decoding=\"async\" alt=\"3\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=3&amp;type=symbol\" align=\"absbottom\" \/><img decoding=\"async\" alt=\"White\" src=\"http:\/\/gatherer.wizards.com\/Handlers\/Image.ashx?size=small&amp;name=W&amp;type=symbol\" align=\"absbottom\" \/>\u00a0(4)<br \/>\nCreature \u2014 Rhino Monk (1\/5)<\/p>\n<div>\n<p>Lifelink\u00a0<i>(Damage dealt by this creature also causes you to gain that much life.)<\/i><\/p>\n<p>If you would gain life, you gain twice that much life instead.<\/p>\n<p>Think about it. With Rhox out, along with Trostani and 2 Biomancers, just casting a 1\/1 elf will gain you 14 life.<\/p>\n<p>The one game I played this deck I had something like 400 life when the game ended.<\/p>\n<p>Okay, so how do we make the most out of these pieces?<\/p>\n<p>Thragtusk &#8211; When the creature comes into play, you gain 5 life just from his ability alone. But wait. Two Biomancers make him an 11\/9. That means Trostani gains you an additional 9 life off of his entering the field. With just 1 Rhox Faithmender out, that doubles to 18 life.<\/p>\n<p>Restoration Angel &#8211; Blink out your Thragtusk and do it all over again, gaining another 5 + 18 life. Not to mention that your angel is a 9\/10 flying monstrosity.<\/p>\n<p>To get stuff out quick, you&#8217;ll probably want to play at least 8 mana dorks. Like I said, late game, they&#8217;re not worthless. They can easily be 7\/7s or more and quite formidable.<\/p>\n<p>The only thing this deck really folds to is mill. Because all the life in the world can&#8217;t stop them from milling you. So play a set of Witchbane Orb main deck is mill is heavy in your meta and you&#8217;ll be fine. At the very least, sideboard in 4 of them and games 2 and 3 should be a cakewalk.<\/p>\n<p>Against aggro, they don&#8217;t have a chance. Nobody can deal enough damage fast enough to take you down if you get a Trostani, Biomancer and Rhox out quickly enough. With Rhox&#8217;s 1\/5 body, that should hold off some of the little critters and gain you some life until you stabilize. Once you, you&#8217;re virtually unbeatable.<\/p>\n<p>As for land, you&#8217;re playing Blue\/Green\/White so play those 3 pairs of shocks and the same 3 pair of INN\/M13 lands. 24 lands should be more than enough for this build as you&#8217;re running a lot of 3 to 5 drop creatures.<\/p>\n<p>Give it a shot. I think you&#8217;ll be surprised by the results.<\/p>\n<p>To YOUR Magic The Gathering Enjoyment,<\/p>\n<p>Steven &#8220;Land Boy&#8221; Wagenheim<\/p>\n<p>Get my FREE report\u00a0<strong><a href=\"http:\/\/www.stevewagenheim.com\/mtg\/mtg1\/index.html\">\u201c7 Steps To Magic Success\u201d<\/a><\/strong>\u00a0and become a better Magic player<\/p>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s time for yet another great deck idea. You&#8217;re going to love this one if you like mid range decks that not only beat your opponent&#8217;s face in but also gains you a crap ton of life in the process. &hellip; <a href=\"http:\/\/stevewagenheim.com\/mtgblog\/2013\/04\/gatecrash-deck-ideas-master-biomancer-and-friends\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,5],"tags":[20,4,19,13,18,14,7,6],"class_list":["post-113","post","type-post","status-publish","format-standard","hentry","category-magic-the-gathering-general","category-magic-the-gathering-tips","tag-gatecrash-deck-ideas","tag-magic-the-gathering","tag-magic-the-gathering-articles","tag-magic-the-gathering-competitive","tag-magic-the-gathering-deck-building","tag-magic-the-gathering-deck-construction","tag-magic-the-gathering-standard-constructed","tag-magic-the-gathering-tips-2"],"_links":{"self":[{"href":"http:\/\/stevewagenheim.com\/mtgblog\/wp-json\/wp\/v2\/posts\/113","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/stevewagenheim.com\/mtgblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/stevewagenheim.com\/mtgblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/stevewagenheim.com\/mtgblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/stevewagenheim.com\/mtgblog\/wp-json\/wp\/v2\/comments?post=113"}],"version-history":[{"count":2,"href":"http:\/\/stevewagenheim.com\/mtgblog\/wp-json\/wp\/v2\/posts\/113\/revisions"}],"predecessor-version":[{"id":115,"href":"http:\/\/stevewagenheim.com\/mtgblog\/wp-json\/wp\/v2\/posts\/113\/revisions\/115"}],"wp:attachment":[{"href":"http:\/\/stevewagenheim.com\/mtgblog\/wp-json\/wp\/v2\/media?parent=113"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/stevewagenheim.com\/mtgblog\/wp-json\/wp\/v2\/categories?post=113"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/stevewagenheim.com\/mtgblog\/wp-json\/wp\/v2\/tags?post=113"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}